8/18/2023 0 Comments Skyrim enemies level 1![]() Bow builds are feasible, however should the player enter close combat most strengths of the bow give way to strong weaknesses. – Archery: While providing excellent range capabilities and damage is competitive with melee weapons up to and including the late game crafted gear, bows posses the slowest attack speed and are incredibly clunky in melee. ![]() This becomes a drawback in the late game when 100% reduction sets make improving your pool a sunk cost. Characters receive 100 by default, but dedicated mages will quickly find themselves depleting their resources against powerful foes or extended combat. In addition specializing in destruction depends of magika consumption. Though is competitive in damage output through the mid-game it has no capability of reaching the damage of endgame crafted weapons. ![]() – Destruction: Destruction provides range in combat and several unique utility spells beyond simply mashing a button for damage. With this, the player also retains a second hand for another weapon or skill. – One-Handed: Like two-handed, but with lower single-hit damage and faster swing time. Note that this skill is inferior to the faster one-handed tree when considering endgame crafted gear, as both categories of weapon will reach levels of damage capable of one-shotting bosses while two-handed will retain it’s slower swing time. Weapon selection and moveset may also come into play. This results in higher single-hit damage, though not exclusively higher DPS. – Two-Handed: The skill tree is nearly identical to one-handed, with the primary difference being the namesake it’s use of both hands. This is not to say that it’s impossible to make a feasible build without specializing, but merely that one must consider the cost of utilizing a second method comes at the cost of improving their primary. This way all exp gained from dealing damage will be applied to their primary offensive skill. This means that the best way to maximize a build is to specialize in one of them as much as possible. Offense: These skills are the primary ways that damage can be dealt to enemies, but just as important, they are also all the skills that gain exp by dealing damage.To that end the skills have been collected into several categories. ![]() That said, with a little forethought one can devise a build that specializes in combat-relevant skills while avoiding others to maximize their survivability while diminishing the difficulty of the world.The goal of this summary is to outline the costs and benefits of each skill to maximize the potential of a build. This system can easily trap an ignorant player in an untenable build should they specialize heavily in skills unrelated to combat, or if they generalized their character for all skills. This is not a new phenomena for the Elder Scrolls series, as Skyrim’s predecessor, Oblivion, had a similar problem. ![]() For example, by specializing in skills such as lock-picking, pick-pocketing, and speech the player gains character levels that increase the difficulty of the encounters they face in the world, however these skills award no power for the player to survive in this harsher environment. The flaw in Skyrim’s leveling system is in how it awards power to the player, and power to the players opposition through unequivocal means. ![]()
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